Index3 Trading Hats Educational Games

Learning does need not to be boring
It's nice and stimulating to broaden your knowledge. The moment you start to understand something is delightful. Discovering that you're able to use what you already know, but now in another way , is great. When you see solutions before the problem is presented can be breathtaking.
Unfortunately, learning means also memorizing. There are many ways to learn things from the heart , but it's mostly boring and not inviting for starting to learn.
Nevertheless, this could be done in another way. By doing something nice, funny, surprising. Something we can use as a vehicle to transport the new words into our mind.
Boring learning can become fun if we transform this process into playing. It's a question of Trading Hats: put of the learning-hat and put on the playing-hat!

Who will make the games?
The nice thing of this project is that we do not only make educational games, also the production is a kind of learning process. It helps the people who makes the material to develop their own skills in different ways.

Devising and developing:
The games are conceived by Roby Bellemans Produkties, a small company know for it exhibitions, art lending program , educational projects and games for children. After 2012 the Trading Hats foundation will continue those activities, Roby Bellemans remains as adviser attached to the Foundation.

Design and shaping of the games:
Games must looks nice and familiar for the kids. Live looks different all over the world. For this we invite local artists to develop the games in cooperation with the local producers.

The producing:
Because we expect a creative addition from our partners, we chose for workshops with disabled people. People with physical limitations are dependent on finding inventive alternatives. This mostly leads to original solutions, the kind that people without limits never would find. The best example is Django Reinhardt, because he couldn't use all his fingers he created a complete new way of playing  nd a complete new kind of music: the Jazz Manouche.

Games for who?
An important target group are institutional institutions such as schools and professional or voluntary organizations working with children. Beside those, all people who like original games.

The performing organizations:

Trading Hats foundation (www.trading-hats.nl) &
Roby Bellemans Produkties (www.robybellemans.nl)
Roby Bellemans studied educational science. After experimenting with developing new ways of making exhibitions, he specialized himself in making (low budget) educational exhibitions and projects for children. He pioneered with an art-lending-program for children. His activities often results in developing related educational games.

Some examples of those games:

Rol-Over:

For the Palazzo-Mind-Game festivals Roby developed 'Rol-Over', a mind game based on crossing the road, with very simple rules but with a lot of elements from the traditional mind games like Chess, Go & Draughts.
After the festival the game was given to a Children's playground. This version was specially made for it.

Happy-Family game of proverbs:

Many children living abroad are going to an international school and are talking most of the time English. Doing so they do not learn the proverbs in their own language. St NOB (the Dutch-Education -Abroad foundation) asked us to develop a game so they would learn these. We choose for a Happy Family Game and invited famous Dutch and Flemish illustrators to make the drawings. Shell International sponsord this international project. Later we developed a second one commissioned by Zirkoon editors.

De ÜmRo-puzzles:

During workshops with Turkish and Dutch children the Turkish children book illustrator Ümit Ögmel and Roby Bellemans create a puzzle to help the children to learn the two languages. Unique is that the parts of the puzzle can have another meaning on his own as when it is with the other pieces.
To illustrate this an example above (the drawings are not from Ümit): when it is on its own, it looks like a tree. Together with the other pieces we see it is hair and a nose.



The Word-domino:

Learning words is very boring but also very important. Our Vietnamese partner Tran Phuong Trinh figured out the solution by using the traditional domino-game.
Adding the new words on it, children will learn them much faster while they also have fun to play.
On the picture Trinh in a try-out with Vietnamese children who live in the Netherlands









The artists:
In most countries it is difficult for artists to make a living. Using their creative talent to make nice designs and drawings can be very interesting for the artists as well for the games.
Of course it is not free work but applied arts, they also have to invest in the project because they only will get a percentage of the profits.
They start to work with a local production workshop, but the copyrights of their work will always be theirs. So It is always possible that another production workshop also will make use of their work.

The production workshops:
We only ask that the production workshops create the opportunity for disabled people to develop themselves and to become more independent. The production workshops do not have to pay for participating in the project. They only will have to pay a small percentage of their profit, maximum 20% for the artists and the organization.
They will profit of all the research, contacts and new products we develop. In developing the games takes into account the specific production capabilities.

The users of the games:
Organizations and schools can buy the products directly at the production workshops. But there will be an intensive contact with the staff of the Trading Hats foundation. Partly to the existing games to evaluate, partly to develop new games. There are always new wishes, new problems and .solutions..









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